When I’m knee-deep in writing, my only focus is on completing the next thought. I’m not thinking about the weather outside, the clutter inside, exercise, or anything else. Until I get into that writing flow, any distraction can impair my progress, so I’ve found it best to write somewhere with a refrained amount of external information. Currently, I’m writing in front of my “downsizing wall.” I would write facing outside, but this chair isn’t ideal…
I’ve spent weeks recycling old projects. These were time-sensitive, context-specific, or otherwise projects I procrastinated on and now they’re in the recycle bin. It’s unfortunate. Some of these ideas were cool, but now that I’m moving and focusing my life’s interests, there’s no point in experimentally building any of these now. I am becoming more careful about auditing my excitement over starting new projects. I won’t loaf over completing boring, old projects. Complete or scrap!
“By the way, in the interest of time, I am using terse language in my comments, which may come across as patronizing. Totally not my intent.” For two years now, I’ve silently written over 300,000 words, developing the writing/editing skills to properly write “The Story.” In the past month, I’ve hit upon my first major round of success in writing for an audience outside of myself, so thought I’d tie that into John and Trishna’s stories.
Spoilers?: Minor (characters fielding criticisms)
WANNA READ THE PERSPECTIVE OF A BUDDING WRITER ABOUT HOW CHARACTERS MIGHT OR MIGHT NOT HANDLE CRITICISM? CLICK HERE TO KEEP ON READING!
I don’t yet know how much variation there is from our world and “The Story.” The easiest variations on fiction are real life and completely divergent paths. If I just wrote about India, then I’d just have to fly there, explore the area, and report my findings in a convenient way, just like writing about some imaginary location. Writing about a pseudo-India, Sindia, would require more research and nuance for John and Trishna to explore.
Spoilers?: Minor (artifacts within worldbuilding)
WANNA EXPLORE THE CREATIVE WRITING THOUGHT PROCESS OF DEVELOPING A WORLD? CLICK HERE TO KEEP ON READING!
Storytelling is like cooking. Whether you just want a light snack, tiding you over until dinner, or need a meal preparing you for some arduous task, there are many meals for any situation and flavor. This flexibility has one constant: the importance of good ingredients. Fancy flatware doesn’t matter if the chicken teriyaki or unagi aren’t good. In my long-form writing effort, “The Story,” John [left] and Trishna [right] are the primary storytelling character… “ingredients.”
Spoilers?: Minor (brainstorming spicy characterizations)
WANNA CONSIDER HOW STORIES CAN HELP NOURISH OUR IMAGINATIONS LIKE MEALS NOURISH OUR STOMACHS? CLICK HERE TO KEEP ON READING!
Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
“It’s like going into a landscaping project best suited for a rake with a shovel.” “I’d get in there with a backhoe!” I prep my writing like landscapers prep the land with a backhoe before using a rake. Some projects just require a light raking or editing. I’m teaching myself how to use the writer’s equivalent of a backhoe because writing John [left] and Trishna’s [right] stories – “The Story” – is like landscaping for someone important.
Spoilers?: Minor (worldbuilding brainstorming exercise)
WANNA CONSIDER, MAYBE, THE PROS AND CONS OF BUILDING FAST VERSUS SLOW AND HOW YOU CAN DO BOTH WHILE STILL WORKING TOWARD YOUR GOALS? CLICK HERE TO KEEP ON READING!