Storytelling is like cooking. Whether you just want a light snack, tiding you over until dinner, or need a meal preparing you for some arduous task, there are many meals for any situation and flavor. This flexibility has one constant: the importance of good ingredients. Fancy flatware doesn’t matter if the chicken teriyaki or unagi aren’t good. In my long-form writing effort, “The Story,” John [left] and Trishna [right] are the primary storytelling character… “ingredients.”
Spoilers?: Minor (brainstorming spicy characterizations)
WANNA CONSIDER HOW STORIES CAN HELP NOURISH OUR IMAGINATIONS LIKE MEALS NOURISH OUR STOMACHS? CLICK HERE TO KEEP ON READING!
Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
WANNA CONSIDER HOW I’LL BE STRUCTURING A LONG-FORM STORY? CLICK HERE TO KEEP ON READING!
“It’s like going into a landscaping project best suited for a rake with a shovel.” “I’d get in there with a backhoe!” I prep my writing like landscapers prep the land with a backhoe before using a rake. Some projects just require a light raking or editing. I’m teaching myself how to use the writer’s equivalent of a backhoe because writing John [left] and Trishna’s [right] stories – “The Story” – is like landscaping for someone important.
Spoilers?: Minor (worldbuilding brainstorming exercise)
WANNA CONSIDER, MAYBE, THE PROS AND CONS OF BUILDING FAST VERSUS SLOW AND HOW YOU CAN DO BOTH WHILE STILL WORKING TOWARD YOUR GOALS? CLICK HERE TO KEEP ON READING!
Nothing is more frustrating creatively than being unable to execute upon your imagination. You might perfectly envision something while laying half-asleep in bed, yet when you ready your tools, something doesn’t translate! The writing’s flat, drawing’s weird, or project’s just not progressing. How do you fix that? For my development of “The Story,” it’s simple: don’t give up! Keep writing/working, worldbuilding/developing, and planning on what’s easy, constantly working on harder material, until it’s all natural!
Spoiler Warning Scale: None (brainstorming tactics) WANNA CONSIDER WHY YOU SHOULD BALANCE SMALLER AND LARGER PROJECTS? AND WHY YOU SHOULD GO THE DISTANCE WITH YOUR PROJECT? CLICK HERE TO KEEP ON READING!
Can we truly write any character without referring, even tangentially, to personal or professional experience? No matter how fantastic, bizarre, or false a character’s actions may seem to us, they are still rooted in some level of perception of our reality. Even filtered post-collaboration, most characters still represent certain unshakeable authorial archetypes of personality. Let’s explore how similar John [center] and Trishna [right] might be to me as their character arcs develop in “The Story.”
Spoilers?: Minor (character development/exploration)
WANNA CONSIDER HOW ORIGINAL CHARACTERS ARE LIKE MOONS ORBITING THE GRAVITY FIELDS OF EXISTING CHARACTER PLANETS…? OR WAS THAT TOO ABSTRACT? CLICK HERE TO KEEP ON READING!
Now that I’m writing bi-weekly updates to “The Story,” I dredged up an interesting realization: why not write about some of the scenes that float through my imagination? It’ll be good practice for the real thing! Throwing characters into hypothetical situations can help build context for how they’ll act in other scenes. Like a movie playing on repeat, what if these scenes are already swimming around in your imagination? Let’s start with an innocent one:
Spoilers?: Minor (rough scene walkthrough)
WANNA CONSIDER HOW THE MORE YOU WORK ON A PROJECT, THE MORE THE PROJECT GROWS SEEMINGLY BY ITSELF? THEN ISN’T IT A MATTER OF SHAVING THE EXCESS? CLICK HERE TO KEEP ON READING!
I’ve been procrastinating on writing “The Story” because I can’t write concisely nuanced enough yet to do it all justice. There’s an early scene codenamed “The Scene” that drives Trishna (right) and family three hours away to collect John (left). “The Scene,” and therefore “The Story,” would fall flat if I wrote it today. I don’t know when, or if, I’ll develop that skill. Loving the time until then is the only way to succeed.
Spoiler Warning Scale: Major (plot exploration) WANNA READ ABOUT HOW WE MUST LOVE WHAT WE NEED TO DO IN ORDER TO DO IT WELL? CLICK HERE TO KEEP ON READING!