I’ve spent weeks recycling old projects. These were time-sensitive, context-specific, or otherwise projects I procrastinated on and now they’re in the recycle bin. It’s unfortunate. Some of these ideas were cool, but now that I’m moving and focusing my life’s interests, there’s no point in experimentally building any of these now. I am becoming more careful about auditing my excitement over starting new projects. I won’t loaf over completing boring, old projects. Complete or scrap!
Critiques on your work shouldn’t manifest in your mind as bruises. The redlines may feel like cuts against your writing. The comments may seem like scars. These are just your insecurities. Those same insecurities will coax you into skipping social events or embarrass you with memories of mistakes. Rather than silencing that internal critic of yours, calm yourself down, then get in that document, familiarize yourself with the edits, make the changes, and then proceed.
When Trishna and John meet for the first time, after years spent chatting online and over the phone, how do they recognize each other? It might be easier for Trishna because of certain events during the conclusion of Adolescence Arc “The Story,” but how about for John? Who is this girl that appeared through unforeseen circumstances? Is she really the person he’d been chatting with all these years? And, how can Trishna be so sure?
Spoilers?: Minor (idle character/plot brainstorming)
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World-building is merely window-dressing for storytelling. While it certainly is important to loosely understand genealogical, socio-political, and geographical backgrounds within our stories, we are telling stories via subjectively relaying communication rather than objectively deducing science, so the focus should be on the point of these stories. My ambitious project, “The Story,” is about a few topics including overcoming adversities. Considering this more specific topic, would one of Trishna’s great-great-great-grandparents be thematically relevant to the narrative?
Spoilers?: Minor (just an essay…?)
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“You should go to some meetups to talk with writers.” I later thought about how I could advertise “The Story.” I’ve found that when I’ve told people that I’m writing fiction, their interest is piqued, but without anything substantial written – besides the Sammohini Arc – the conversations drift off. Although every update like this helps get me closer to telling John [left] and Trishna’s [right] story, now, I have something tangible to show that I’m serious.
Spoilers?: None (advertising influencing content)
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Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
“Have you noticed any changes with me over the last two years?” “I’m not sure. I don’t have a very good memory about that sort of thing.[1,2]” It’s been two years since I started Better Zombie. Then, I inconsequentially wasted time and money for hedonistic reasons. Now, I constantly strive to better myself, my work, and my environment through each of my writings. I’m still hedonistic, sure, I just act with more purpose. Let’s time-travel: