I realized a problem with my writing: I’ve reached a soft limit of how I can communicate. There’s a lot to unpack, so let’s analogize with my cheap “pawn shop special” bass: it fulfills all my limited needs when it comes to learning the basics. I can pluck strings and learn chord progression. I don’t mind tuning it whenever I’m serious about playing it. Now if I wanted to play with others or even professionally…
I’ve always been frustrated when games like EarthBound have limited inventories. I want to carry more than 99 widgets! Through this process of downsizing my possessions, so that when I move I can perhaps consider a studio apartment in the city, I’ve realized the elegance of this mechanic. It forces you to be strategic! Use items when you need them and discard junk. They are micro-simulators for reducing the physical and mental clutter in our lives.
Why review anything? What does it matter what I think? It’s my opinion, formed through my perspective and biases, which could change through time and experiencing other media. No matter how closely our opinions could occasionally match, we aren’t the same. Are reviews meant to save time and money? If I say something is good, would you be more likely to check it out? I think reviews should provide information, anecdotes, and friction to consider.
Minit celebrates your successes. In life, we often waste so much time tackling trivial things that we arrive at the end of the day without much to show for it. Maybe we’re scared to try and fail? In Minit, you’re given unlimited times to try and fail at overcoming obstacles, yet it forgives the negatives and only remembers the positives. Through stylish presentation and intuitive gameplay mechanics, Minit could possibly inspire lasting time management impressions.