“My parents worked really hard to take me out to the store regularly, but it was never really casual.” “I never really had the opportunity to go anywhere just for fun, so let’s start!” Most of us take everyday moments for granted. In this week’s brainstorming update to “The Story,” let’s consider how often Trishna (center) and John might go out to buy groceries or shop for new clothes, and how it could be normalized.
Spoiler Warning Scale: Major (brainstorming events after “The Scene”)
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This scene popped in my head, almost fully realized. Small glimpses into “The Story” frequently say hello, moments where Trishna (left) might interact with someone or I might wonder how she or John (not pictured) might overcome certain situations, yet rarely are these daydream moments so powerful as this scene was on Tuesday. Let’s explore one of the more foundational moments of The Story: a conversation between Trishna and her parents, Divit (middle) and Brigit.
Spoiler Warning Scale: Minor (building a crucial pre-narrative beginning scene)
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Let’s continue the worldbuilding from last week’s brainstorming update to “The Story” with how manufacturing in Trishna (left) and John’s world might look. Their world doesn’t stray too far from reality. Most of the same comforts are generated from industries, meaning the hardest labor work is automated, and it’s fairly easy to live a decent life. Maybe not luxurious, though in comparison to famine and disease? Could be much worse. Let’s explore in more detail.
Spoiler Warning Scale: Minor (specific location details about their world)
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Years ago, somewhere, I’d heard that whereas Americans will consider their occupation as a defining characteristic of their identity in introductory conversation, Europeans might only eventually bring up their occupation. That cultural difference was fascinating. I can’t find any source, so excuse that, though I have met many zealous career-oriented individuals. How about in the world of “The Story?” How much identity do Trishna (she’s briefly able to stand) and John place in their gigs?
Spoiler Warning Scale: Minor (background information and overall worldbuilding ideas)
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Working as a team involves figuring out everyone’s strengths, weaknesses, areas to develop, traits to ignore, then doing the work. Between research and deep cleaning my kitchen, I was brainstorming ideas for “The Story” about how John (left) and Trishna would collaborate on cooking. Between partial use of his right arm and her bad foot and back, they’ll encounter adversity just preparing dinner, yet their primary strength is that “three hands are better than two.”
Spoiler Warning Scale: Minor (background, concept brainstorming)
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While soaking in miniature houses at the fair, observing cool LEGO sets in stores, and attending concerts, I was brainstorming ideas for “The Story” as I always do. This week’s focus was worldbuilding the Lanchester farm. Trishna was born and raised there. Unfortunately, the implications of some mild bug has taken some of my focus away, so let’s explore how John (laying “in bed”) and Trishna help each other through their sicknesses, to get healthy.
Spoiler Warning Scale: Minor (some spoiler-marked scene brainstorming)
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Rather than focusing on character traits, this week’s brainstorming update to “The Story” will focus on a scene that’s cooking in my mind’s creative oven. Let’s see about collecting the ingredients for one of the first events following ‘the scene,’ or the catalytic events that throw everything into motion, where John (right) is invited over to Trishna’s family for dinner. The spoilers after the jump are primarily just world building stuff, so let’s dig in!
Spoiler Warning Scale: Minor (early narrative scene building)
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