Oops! Forgot about publishing this. Well, plenty has changed over the past 13 weeks and 92 publications. I originally made these “Betzom check-ins” primarily to comment on how I’ve evolved as a writer, with a slight convenience being something easy to write about. These past 92 days have seen my biggest launching in success yet, and I’m only poised to go succeed more from here… so much so that I didn’t even need the crutch of this essay.
World-building is merely window-dressing for storytelling. While it certainly is important to loosely understand genealogical, socio-political, and geographical backgrounds within our stories, we are telling stories via subjectively relaying communication rather than objectively deducing science, so the focus should be on the point of these stories. My ambitious project, “The Story,” is about a few topics including overcoming adversities. Considering this more specific topic, would one of Trishna’s great-great-great-grandparents be thematically relevant to the narrative?
Spoilers?: Minor (just an essay…?)
WANNA CONSIDER HOW WE NEED TO PRIORITIZE DETAILS AS A WAY TO RELAY IMPORTANT INFORMATION RATHER THAN BOG OUR READERS DOWN WITH WEIGHTY FACTS? CLICK HERE TO KEEP ON READING!
Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
The home guarded by white picket fence would never be the same after that evening. They were just settling down for the evening. The daughter was sound asleep and the wife was reading in bed. The husband walked the torn, fleshy remains of that evening’s chicken dinner to the compost. As he turned to lock up the front gate and put the dogs to bed, he heard fierce barks, followed by whimpers, then unworldly moans.
Maturity Warning: Read With Caution
WANNA READ SOME GORY STUFF? KEEP ON READING!
When the blindfolds were removed, the first things we saw were: “I must type for my life.” We were shackled and wore oppressive green collars. An imposing figure dominated a large screen, with matching red-suited guards holding odd guns on either side, and an equally large keyboard table in front of us. Kiki was scared, but held her composure. The looming figure’s voice boomed out: “Welcome! Step forward. You must type these words to survive!”
When I attach myself to a new project, be it any paid contract or any work really, I tend to idly brainstorm all these fanciful ideas to improve these projects. I’m better now about not overstepping my boundaries. Since joining the Keyboard Kommander team, I’ve used some idle mental resource time to imagine: what would my ideal typing game include? What could be helpful for humanity? What would make it more than just distracting entertainment?