[Keyboard Kommander] Vertical Strikethrough Synopsis

The coolest thing about the latest update to Keyboard Kommander is the introduction of striked through text. When you’re typing in a word, the letters you’ve typed are crossed out, so you get a better sense of your progress. Let’s talk about the writing progress on the project. This is primarily because the next few weeks may see some time, which otherwise would have been spent writing public-facing short stories, rerouted to secretive background writing…

Spoiler Warning Scale: Kasual (some brainstorming)
Maturity warning: safe reading, folks
WANNA CONSIDER A VERTICAL SLICE OF THE PRESENT WORKLOAD? CLICK HERE TO KEEP ON READING!

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[The Story] First Family Dinner

Rather than focusing on character traits, this week’s brainstorming update to “The Story” will focus on a scene that’s cooking in my mind’s creative oven. Let’s see about collecting the ingredients for one of the first events following ‘the scene,’ or the catalytic events that throw everything into motion, where John (right) is invited over to Trishna’s family for dinner. The spoilers after the jump are primarily just world building stuff, so let’s dig in!

Spoiler Warning Scale: Minor (early narrative scene building)
WANNA DIG INTO THIS BRAINSTORMING BUFFET? KEEP ON READING!

[Fiction Practice] Didn’t Waste Time! [Maturity: +18]

Your choices are going to affect how this game progresses.” Zombies with words floating above their heads remained stationary, videogame logic soaked into reality, and the almost-digital narrator continued. “This is the tutorial level in Keyboard Kommander so you have room to practice. Go ahead and type in the letters above that zombie’s head to kill it.” The mostly acclimatized farmer adjusted the odd weapon. “Alright, stranger, let’s kick some-“

Maturity Warning: Read With Caution
WANNA SEE THIS BRANCHING STORY NARRATIVE? KEEP ON READING!

[Keyboard Kommander] Building Story Treatment

For my smaller writing projects, I’ll sufficiently consider the subject, structure my thoughts, before launching into writing. Using a rough medical analogy, the structural skeleton is mechanical and the rest is organic, so I’m free to adapt my focus if I discover something significant during the writing procedure. For Keyboard Kommander, I’m doing much the same, except it’s bigger. The skeleton is a solid 10 pages! Here’s an obscured screenshot and what I can currently reveal:

Spoiler Warning Scale: Kasual (some information about the villainess)
Maturity warning: safe reading, folks
WANNA SEE HOW I’M BUILDING THE STORY OF A PROPOSED 24-HOUR GAMING EXPERIENCE? KEEP ON READING!

[Grime/Glitter] Work vs Play

One of my favorite things to do at work is taking the seriousness out of certain situations. This microwave’s note explained it was “not heating food.” I saw an opportunity: “Only heats science experiments.” While I am professional when needed in most situations, I also find the value in providing some humor in otherwise drab, stressful, and boring workplaces. More importantly, work should be like play, in that you enjoy going to work. If not?

WANNA LEARN TO PLAY WITH YOUR WORK? OR WAS IT WORK WITH YOUR PLAY? KEEP ON READING!

[Fiction Practice] Kajas Talk Show

“It’s the Kajas Talk Show with special guest: The Orthographimancer!” The camera panned over the bustling audience, all wearing glowing green control collars, to the gray stage. Between a slightly crazed host sitting behind a keyboard-esque desk on one side, and two security guards standing on the other, sat a woman in a little dress of red leather confident in her domination of the world.  “S-so, The Kapital wants to know; why’d you do it?”

WANNA FIND OUT MORE ABOUT THE VILLAINESS OF KEYBOARD KOMMANDER? KEEP ON READING!

[Keyboard Kommander] Troubleshooting Coproductive Overanalyses

Working solo allows you the complete freedom to make projects exactly as you please. Team projects still allow comfortable freedom. It’s just you trade absolute authority for coproductive collaboration. Teammates might have skills you don’t have or haven’t learned, while others have skills that can help develop your potential. Within the Keyboard Kommander group, William can program, while Rajas is helping troubleshoot narrative aspects of the Story Mode so we can deliver a better project:

Spoiler Warning Scale: None (story development)
Maturity warning: safe reading, folks
WANNA BROADLY CONSIDER HOW PROJECTS CAN DEVELOP DIFFERENTLY IN TEAMS? KEEP ON READING!