[Grime/Glitter] Accepting Constructive Criticism

I don’t pull punches with people I respect. It’s better that you know how you can improve than to leave it lingering in the background like some sort of stench you can’t smell. Unless, of course, I know you’re particularly sensitive to the idea of any constructive criticism, in which case I’ll politely guide you. These sprites of the main characters of An Insurmountable Odd wouldn’t exist if not for honest feedback. Don’t fear criticism.

WANNA GET A LITTLE BETTER AT NOT LETTING SUGGESTIONS CUT SO DEEP? KEEP ON READING!

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Day Map: #01 Behind the Scenes

As a fan of behind the scenes material included with most movies and the occasional album, I wanted to share the “day map” idea I made yesterday for a glimpse into some developing content. Starting at 9:30AM, I listed each intended project, marking each hour of the day with a different color, then digitally painted a big dot next to the title if I worked on it that hour. (Also had fun practicing oekaki techniques I’d learned years ago on a now defunct GroupBoard.)

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