“tganks again for covering cash 4 lunch
ill get lunch @ urban junction
irs at 8th & polaris”
The furniture mover, on a rainy day off, took the bus into Eville to meet one of the people she briefly worked with on a larger move. Partially, the trip was to get out of the house, maybe meet up with some new people, but mainly it was to see if this hip establishment could rekindle her guitar playing interests.
WANNA SEE HOW BIZARRE THE URBAN JUNCTION COULD BECOME? CLICK HERE TO KEEP ON READING!
The Summer Arc of “The Story” is bookended by two major traveling events. The first trip ends the Adolescence Arc with Trishna’s family driving to pick up John; the second trip preambles the College Arc with a week-long flight to Sindia to visit family. This flight is also the first time John has ever flown. It will be quite the adventure, indeed, for an unlucky kid from Lanada to fasten into a more successful life.
Spoilers?: Minor (characters experiencing air-travel)
WANNA FLY INTO SOME THOUGHTS ON HOW THIS MINI-ARC WILL START? CLICK HERE TO KEEP ON READING!
I’ll casually estimate that I’ve published over 80,500 words related to “The Story” as of yet, even though all content related to it could easily surpass 150,000. Everything is nebulously floating around inside my head, loosely organized, so even writing specific ideas twice each week are just subjective rough drafts. My plan is to write everything in one go after I feel confident that I can. Until then, here’s a 6,000-word vertical slice walking through “The Story.”
Spoilers?: Major (an entire brain-dump)
WANNA READ AS COMPREHENSIVE A LOOK INTO “THE STORY” AS IS POSSIBLE RIGHT NOW? CLICK HERE TO KEEP ON READING!
If “The Story” uses Seattle, Washington, as a primary location for inspiration gathering, how closely should its fictional metropolis, Eville, emulate Seattle? You have the International District, University District, Pike Place Market, Space Needle area, “Pill Hill,” Fremont, SoDo, and many more highly-individualized locations that are each just a little different than its neighbors. Though they probably won’t admire the architecture, I imagine John [center] and Trishna [right] will enjoy adventuring through their big city!
Spoilers?: Minor (world-building and scene-building) WANNA CONSIDER HOW REALITY CAN INFLUENCE ART? CLICK HERE TO KEEP ON READING!
How do you deal with noisy neighbors? The occasional ruckus is different than patterns of negligence. It’s easy to ignore or shut out something that only happens once or thrice. In “The Story,” John [right] and Trishna [“center”] live in a few apartments, or other multi-family living facilities, throughout their college years and probably early on into their careers, too. How might they handle conflicts that occur as part of the Hedgehog’s dilemma of society?
Spoilers?: Minor (conflict confrontations)
WANNA READ ANALOGIES FOR ESCALATING AGGRESSIONS? CLICK HERE TO KEEP ON READING!
Where do we store our imagination? Do we go about our days observing our reality only to occasionally dip our toes into the vastlessness of a communal pool of imagination? Are creatives and worldbuilders just siphoning that imagination into sippy cups we all can enjoy while mostly-engaged with reality? The more focus I place on “The Story,” and the more time I spend trying to create it, the more I wonder about these abstract concepts.
Spoilers?: Minor (my worldbuilding process)
WANNA CONSIDER HOW, IF YOU HAVE A DREAM, THE MORE TIME YOU SPEND WORKING ON IT THE MORE LIKELY YOU WILL BE TO ACHIEVE IT? CLICK HERE TO KEEP ON READING!
If my ambitions for “The Story” include comprehensive commentaries on the nature of our reality, how much nuance should go into those commentaries? A thoroughly-built restaurant might evoke patron conversations idly chatting over the fine flatware or reveal restaurateuring price negotiations for finer flatware. The narrative should always guide the focus. It’d waste your time and my effort if Trishna (left) and John (right) only visited Zbigniew’s (center) Teriyaki once. But if they go frequently…?
Spoilers?: Minor (worldbuilding, character development)
WANNA CONSIDER BALANCING WOLRDBUILDING DETAIL BASED ON THE NARRATIVE WEIGHT OF THE LOCATION? CLICK HERE TO KEEP ON READING!