John and Trishna in “The Story” bond online over their shared interests in videogames, so once they have the opportunity to meet in person, videogames will be a hobby they share. I’ve imagined they primarily play long-form RPGs or other less competitive games, but what kinds specifically, and why? Would they be realistically based on real-world games or would they be imaginarily based on anything? Would they create their own small, amateur games as well?
Spoilers?: Minor [background character development]
WANNA CONSIDER HOW VIDEOGAMES REPRESENT A VALID STORYTELLING MEDIA? CLICK HERE TO KEEP ON READING!
Why do you play games? Primarily, of course, because you can play games for myriad reasons depending on your interests. Is your primary reason to learn their game mechanics to overcome some impossible challenges or challenger? Or, do you play games to soak in their sceneries? EarthBound was my primary nexus point for videogames, literature, and perhaps even life perspective. EarthBound is similar to FF7, which I am currently playing, because it has superb writing.
WANNA CONSIDER WHY I PLAY GAMES AS A VICARIOUS WAY OF ANSWERING WHY SOMEONE – MAYBE EVEN YOU – MIGHT PLAY GAMES? CLICK HERE TO KEEP ON READING!
I use escapist media most effectively to augment or de-escalate the emotions I’m feeling. If I’m feeling indifferent, finding something that reinvigorates my interests helps. If I’m angry, something to blow off steam helps. I like finding some new world to get lost in, and when I can name those sensations or at least approach that naming, I can quietly think, ‘yeah, let me just go punch a whole bunch of flowers for a while.’
WANNA MEDITATE ON HOW MINING THE FRUITS OF FRUSTRATION CAN LEAD TOWARD ENLIGHTENMENT? CLICK HERE TO KEEP ON READING!
How much effort do you put into a videogame before you give up? Since I’m a filthy casual that doesn’t find much self-betterment in overcoming difficult challenges in videogames, my tolerance is rather low. Still, if I respect the game well enough, like Axiom Verge, I’ll at least try. After close to two hours, though, through which I wrote about my experiences, I finally found my breaking point. Will I bend to future, similar challenges?
WANNA CONSIDER YOUR RELATION TO MEDIA AND HOW THAT SHOULD AFFECT YOUR TIME INVESTMENTS? CLICK HERE TO KEEP ON READING!
My first memory of narrative design is from some ZZT game. It was probably done in myriad other games and media, but there I was in the early 90s as an innocent kid playing games for fun, accidentally learning about narrative structures like callbacks and returns. When I interact with media now, it’s for exploring culturally-significant [or insignificant] titles, learning narrative structure, or casual, sometimes inattentive meandries, through media until I finish or drop them.
WANNA CONSIDER HOW SOME MEMORIES REVEAL FANTASTIC FUTURES WHEREAS OTHERS ONLY REVEAL MEDIOCRE MEANDRIES? CLICK HERE TO KEEP ON READING!
My writing ambitions sprouted from playing EarthBound at a young age. There is no other form of entertainment I have returned to more, and yet, I don’t consider it a videogame. There are no objectives or high scores. You’re playing it wrong if you’re merely trying to rush through to the ending credits. The more effort you invest into exploring the world and characters, the more you learn about yourself. Earthbound is a digital novel.
WANNA CONSIDER HOW VIDEOGAMES CAN BE AS LITERATE AS NOVELS? CLICK HERE TO KEEP ON READING!
An important part of life is swimming upstream toward what you want. If you only want to play videogames, without conflict, and not doing a whole lot more than that, then you’ll need to establish the structure to do so unimpeded. If there’s a videogame you want to play but you have to do some chore like yardwork or home improvement, that’s not really an ideal lifestyle for you. Swimming toward that isn’t easy, however.
WANNA SWIM TOWARD YOUR LONG-TERM GOALS? CLICK HERE TO KEEP ON READING!
I might read my 50-cent copy of Dune someday, but I’ll certainly rewatch Jodorowsky’s Dune first. Science fiction doesn’t do much for me. Analyzing scientific statistics against a starry backdrop doesn’t excite me. What human element does that story convey where I will have become a better person for experiencing it? I don’t have ten-thousand years to live. I’ve gotta make this whole life thing count. This novel’s purpose might contain elements of that drive.
WANNA PRACTICE SELF-CONFIDENCE THROUGH LIVING IT IN ANOTHER? CLICK HERE TO KEEP ON READING!
I’ve been thinking about how much I want to research and reference tropes, as listed on TV Tropes, before I begin writing this novel – a thirty-day period at Eville Medical in the Sammohini Arc of “The Story” – until my thoughts surrounding putting these characters or story beats into convenient storytelling devices devolves into questions about whether such patterns actually happen in real life, then I just change the mental channel. It’s good to be aware…
WANNA CONSIDER HOW CHASING AFTER TWO-DIMENSIONAL CHARACTERS JUST MAKES THINGS SO BORING? CLICK HERE TO KEEP ON READING!
There’s a scene I’ll never forget in EarthBound where you have to push through a crowd of people to get somewhere. Some let you go peacefully; others fight you. This scene happens often in life. If you want to use the restroom at a crowded concert, you’ll have to figure out how to navigate crowds. This is the same for doing anything in life. Just stand there and wallow in your discomforts or push through!
WANNA CONSIDER HOW OFTEN WE BLUE IT BECAUSE WE DIDN’T BLUE IT OUR OWN WAY? CLICK HERE TO KEEP ON READING!