Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
I’ve been writing and rewriting “The Story,” scene after stochastic scene, for as long as I can remember. An idea will pop up while I’m riding the bus, talking to someone, or reading a book. I’ll see a couple on the bus and think about John [left] and Trishna [right]. Better than stressing about work! In these situations, memories, or maybe more, I wonder: how much of “The Story” will be based on real people?
I realized a problem with myself: I wasn’t writing daily. Even though I was publishing essays daily, there were days I’d only write a few hundred words, so I agreed to dedicate myself to writing at least 500 words daily. If you want to be something, do it daily. This dedication has taken discipline, sacrifice, and stress. There are still days where I don’t write 500 words. Through all that, here are 425 words on what I learned:
I’ve had to shelve and nearly scrap 1000 publishable words. They’re good words that tell two good short stories. It’s just the series lead in a direction that won’t accomplish what I’m trying to do with the Sammohini Arc of “The Story.” 90% of it should be fiction practice and 10% should build context for John and Trishna’s Arc, the final and most ambitious story arc. Here’s why I haven’t dived in and started telling their developing story.
Spoilers?: Minor (my writing process)
WANNA SEE SOME BEHIND THE SCENES THOUGHTS AND EFFORTS? CLICK HERE TO KEEP ON READING!
I am inspired by everything. My nebulous memory recalls obscure scenes from movies last watched years back or situations experienced months ago. The resulting recollections create unique new memories. In this collaborative environment, it is, therefore, most important to observe and understand myriad random circumstances. “The Story,” in my initial attempt would proudly wear its references, reflected even in its name “References,” but now as I develop John [bottom-right] and Trishna [bottom-left], that consideration changed.
Spoilers?: Minor (comparing multiple characters)
WANNA CONSIDER HOW CLOSELY WE ARE INSPIRED BY THAT WHICH WE LIKE? CLICK HERE TO KEEP ON READING!
“It’s like going into a landscaping project best suited for a rake with a shovel.” “I’d get in there with a backhoe!” I prep my writing like landscapers prep the land with a backhoe before using a rake. Some projects just require a light raking or editing. I’m teaching myself how to use the writer’s equivalent of a backhoe because writing John [left] and Trishna’s [right] stories – “The Story” – is like landscaping for someone important.
Spoilers?: Minor (worldbuilding brainstorming exercise)
WANNA CONSIDER, MAYBE, THE PROS AND CONS OF BUILDING FAST VERSUS SLOW AND HOW YOU CAN DO BOTH WHILE STILL WORKING TOWARD YOUR GOALS? CLICK HERE TO KEEP ON READING!
Nothing is more frustrating creatively than being unable to execute upon your imagination. You might perfectly envision something while laying half-asleep in bed, yet when you ready your tools, something doesn’t translate! The writing’s flat, drawing’s weird, or project’s just not progressing. How do you fix that? For my development of “The Story,” it’s simple: don’t give up! Keep writing/working, worldbuilding/developing, and planning on what’s easy, constantly working on harder material, until it’s all natural!
Spoiler Warning Scale: None (brainstorming tactics) WANNA CONSIDER WHY YOU SHOULD BALANCE SMALLER AND LARGER PROJECTS? AND WHY YOU SHOULD GO THE DISTANCE WITH YOUR PROJECT? CLICK HERE TO KEEP ON READING!