I have 175 photos and one video from when I saw Arkona in 2019. A common criticism of amateur photographers like myself is that we take so many photos but never look at them and we take videos but never watch them. Well, my thirty-second video was a blast! Its audio shifts from channels to one randomly, twice, but until COVID-19 is a predictable virus that we can treat, photos like these will be my concert experiences.
I’ve listened to shy of 230 albums released in 2020 between January 01 and May 16. I listen to new albums primarily to hear new things but secondarily to find new favorites. Over these past few months, I’ve only found three albums that I would consider buying. All the rest I heard legally, through streaming platforms, so I’ve invested zero dollars into this project. I still wonder, though, why do I keep up this project, this Album Review Game?
Does the hoarding mindset allow clutter to reside within the space it’s allowed to have, unchecked? Yesterday, before going out, I saw a note on the door to my apartment-mansion stating that management would be touring apartments. I’ve already cleared out all the unchecked clutter so I felt confident to let them be. I can invite people over now, whereas in my old place, I could not. I’ve learned to keep my open space saved.
While I haven’t done the degree of character design I had brainstormed out in “Incidents Build Characters,” during this play session of Pokémon LeafGreen, I realized that I was overthinking things. I can start simply then build out the characters that need building out. When I came across the need to name three new characters around a central theme, I decided to build out a Generic Character List for Novel 02 based on material from Novel 01.
Novel Spoilers?: Minor [Planning out new/old characters]
Game Spoilers? None
As I continue along toward completing my playthrough of Pokémon LeafGreen, I’ve wondered about the benefits of playing this game from not just a relaxation/escapist perspective, but from a narrative perspective. In “Inconsequentially Building Characters,” I have wondered whether having the names alone would be enough to help me brainstorm character ideas? I decided no, overall. Organic, non-contrived storytelling is usually better, in my opinion.
Novel Spoilers?: Minor [Are characters created? Discovered?]
Game Spoilers? None
I don’t play ENDLESS WAR to kill other players without proper reason. My interests are primarily the Discord game’s culture and secondarily its meditative !mine mechanic. I had some easy opportunities and even some provocations. Still, it’s too aggravating for most killed players. You spend significant time building up your character, only to be killed and looted? As an absurdist, I can appreciate the effort toward nothing. Let’s talk about killing players, regrets, and conduct.
Becoming more decisive in life takes many shapes. Making difficult decisions in life can be practiced by making difficult decisions in our recreational time. I’ve procrastinated on completing videogames since I was young because I wanted to savor them. Even now, I find it difficult to “find the time” to proceed through plot-heavy sections in FF7. I’m more likely to level up my characters for hours. Today, I decided not to savor the plot anymore.
When I introduce new characters into my fiction, as I did with characters in my first novel, I started off with a batch of characters that the main character, Sammohini, would interact with throughout the novel. I’ve been using my playthrough of Pokémon LeafGreen to brainstorm character attributes. While I decided on one new character during this session, I don’t think anymore that tangental character naming is an effective tool of deciding on new characters.
Novel Spoilers?: Minor [just naming names, processes]
Game Spoilers? None
These plants only existed in Viridi because I told you they existed. They were digital flowers, so did they really exist at all? When we do things in life, why do we focus on whether they’ll be tangible going forward? Why not do things because we enjoy them, or because we know they’ll make others happy? If we have to assign our own meaning to reality and life is impermanent, why not build something impermanent?
What is it about a videogame aimed primarily at children that appeals to me so deeply? Answering that question in detail will require going through specific experiences, so let’s summarize Pokémon, and specifically LeafGreen as the culmination of everything I had wanted from other videogames as a kid from a pure gameplay perspective. 150+ playable characters with individual strengths and weaknesses? In a saccharine, idyllic world? The games appeal to me most when I’m feeling unwell.