“Your choices are going to affect how this game progresses.” Zombies clamored at the open gate, innocence splattered the white picket fence, and the almost-digital narrator impatiently continued. “This is the tutorial level so you have room to practice.” The angry farmer threw down the odd weapon. “This isn’t a game! This is real life! I’m going to bed.” Zombies charged mercilessly. They were overtaken. “That’s fine. You won’t make it for long. I’ll help.”
Maturity Warning: Read With Caution
WANNA FIND OUT IF KILLIAM WAS ABLE TO HELP? KEEP ON READING!
Motivation within the Keyboard Kommander group continues at a steady pace! I’ve invested my fiction prompt time and wrote 2 of 12+ short stories for the keyboard tutor meets horror game’s Story Mode. I’m proud of the results! We’ve refined the narrative scope for what’s realistic to implement in-game. Game designer and lead programmer William is actively integrating suggestions he’s received from playtesters and found others to join the group in various capacities, including… well, see below!
Spoiler Warning Scale: Minor (marked: first 2 stories)
SEE HOW STEADY MOTIVATION PAYS OFF? KEEP ON READING!
The home guarded by white picket fence would never be the same after that evening. They were just settling down for the evening. The daughter was sound asleep and the wife was reading in bed. The husband walked the torn, fleshy remains of that evening’s chicken dinner to the compost. As he turned to lock up the front gate and put the dogs to bed, he heard fierce barks, followed by whimpers, then unworldly moans.
Maturity Warning: Read With Caution
WANNA READ SOME GORY STUFF? KEEP ON READING!
The first of a proposed 12 short stories, fleshing out the world of Keyboard Kommander, is complete! The next few Saturdays will reveal a story arc that will be unlocked in-game. We’ve been brainstorming realistic short term and the fantastic long term story mode ideas. Don’t worry! There won’t be any spoilers below. I’ve grafted the spoiler tags from my own project, “The Story,” to be sure. Here’s the spoiler-free update for our short term plans:
Spoiler Warning Scale: None (just general planning!)
WANNA SEE HOW KEYBOARD KOMMANDER IS DEVELOPING? KEEP ON READING!
Since I primarily type and navigate technology with my right hand’s index finger and thumb, I’ve tied these fingers together for method acting during this week’s update to “The Story” to empathize with how John (below, left) would use technology. It’s not easy! John and Trishna (right) are fortunately strong-willed characters, so let’s explore how they’ve adapted to their impairments, how their world broadly considers accessibility, and how technology has helped both them and us.
Spoiler Warning Scale: Minor (character/world building)
WANNA CONSIDER HOW TECHNOLOGY ? KEEP ON READING!
When I attach myself to a new project, be it any paid contract or any work really, I tend to idly brainstorm all these fanciful ideas to improve these projects. I’m better now about not overstepping my boundaries. Since joining the Keyboard Kommander team, I’ve used some idle mental resource time to imagine: what would my ideal typing game include? What could be helpful for humanity? What would make it more than just distracting entertainment?
WANNA FANCY SOME IDEAS FOR MY IDEAL TYPING GAME? KEEP ON READING!
We only have a finite amount of time in life. Every minute you spend on one idea, project, or person detracts from another possibility. I have over 20 reviews I’ve been considering writing lately. Some may come to fruition, others, not. The list of reviews I’m most interested in writing in some form or another is a tie-in to a new project I’ve joined that may lead to more success than completing any of these reviews.
WANNA GET SOME INSPIRATION TO RE-PRIORITIZE YOUR LINGERING PROJECTS? KEEP ON READING!