Oops! Forgot about publishing this. Well, plenty has changed over the past 13 weeks and 92 publications. I originally made these “Betzom check-ins” primarily to comment on how I’ve evolved as a writer, with a slight convenience being something easy to write about. These past 92 days have seen my biggest launching in success yet, and I’m only poised to go succeed more from here… so much so that I didn’t even need the crutch of this essay.
It’s alive! After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the Keyboard Kommandos took a well-deserved break. Now, we’re back! Since our October build of Keyboard Kommander will primarily focus on back-end material, let’s focus on the most noticeable additions: KeyboardKommander.com will be our central communication hub for news, updates on various aspects of development, including, our story mode plans!
Fitness is a scholarly activity. You don’t start off your career with a senior-level title, the ability to effectively convey emotion or information, or the psychological wherewithal to cut issues “off at the pass” before they become bigger in any career. Why, then, do we assume we can magically become fit? Maybe it’s because we assume studying for months and years is only for college and careers? What if we, similarly, studied our physical health?
Hello once again from the PAX Seattle Indies Expo 2018! When we six – led by game creator/lead programmer William, programmers Chris and Steven, marketer/writer Mike, sound/composer Dennis, and myself – weren’t talking to all you great folks out there from noon to 9 PM, we were out on the floors checking out some of the other cool new games from our peers! Click below to read about some hotly-anticipated new games and my first-time experiencing in booth management!
Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
The coolest thing about the latest update to Keyboard Kommander is the introduction of striked through text. When you’re typing in a word, the letters you’ve typed are crossed out, so you get a better sense of your progress. Let’s talk about the writing progress on the project. This is primarily because the next few weeks may see some time, which otherwise would have been spent writing public-facing short stories, rerouted to secretive background writing…
Spoiler Warning Scale: Kasual (some brainstorming)
Maturity warning: safe reading, folks
WANNA CONSIDER A VERTICAL SLICE OF THE PRESENT WORKLOAD? CLICK HERE TO KEEP ON READING!
“Your choices are going to affect how this game progresses.” Zombies with words floating above their heads remained stationary, videogame logic soaked into reality, and the almost-digital narrator continued. “This is the tutorial level in Keyboard Kommander so you have room to practice. Go ahead and type in the letters above that zombie’s head to kill it.” The mostly acclimatized farmer adjusted the odd weapon. “Alright, stranger, let’s kick some-“
Maturity Warning: Read With Caution
WANNA SEE THIS BRANCHING STORY NARRATIVE? KEEP ON READING!